mazeways
and now for the mouse and bunny show πΊπ₯πΌ
good morning Needles.
you're stuck in bed. a soft glow of white light streams through the narrow gaps in your closed blinds. your roommate forgot you were supposed to hang out today and is busy until much later in the evening. it's all you until then.
you can't seem to move your legs. your feet can come with you, but not your legs. you can't even sit up in bed. you've begun to note when this happens. the findings reveal that you are ritually obstructed. it seems to be a sort of spiritual affliction.
you can't tell why this is happening to you, exactly. it seems to happen to everyone sometimes. outside, there is a stiff breeze. against a white sky, the branches of a tree dance and dance.
...
you receive a message. it's from Scalpel, one of the Sharps.
it has made progress on something you've been struggling to create.
a mazeway.
you pull your laptop close to you and attempt, but fail, to sit up higher in bed. you can feel the spiritual morass inside you. it feels like a heavy, bloated stomach and a dry throat and disappointment in yourself.
the mazeway was your idea first. it's a kind of game that allows you to shape reality by drawing new paths over the existing world. it wasn't really your idea first, was it? you've been drawing on the concept that others have worked out, and even if you had reinvented it from first principles, it's not as though there's a special reward for it. the clock ticks by and noon approaches. you realize that you might need prayer, something to ground and guide you.
you have a game that you've been trying to write, one where you control a girl named Tippy. it would be simpler to code your standard set of prayers in the game, just somewhere off to the side. that way you can use it anytime.
add prayers{ quit mazeway }